One player presents an everyday problem and the group competes to give the funniest deliberately terrible advice.
- Players
- 3–15
- Ages
- 14+
- Play time
- 10–25 min
- Supplies
- None
- Where
- Indoors / Outdoors
- Energy
- Medium
READY IN 0 MINUTES
Get set up
No equipment is required. Gather the group where everyone can hear the explanation and demonstrate one sample turn before starting.
LET’S PLAY
Here’s how it works.
- Choose a harmless everyday problem such as always losing your keys.
- Give everyone a few seconds to think.
- Players offer intentionally bad advice one at a time.
- The problem giver chooses a favorite or the group votes.
- Rotate to a new problem giver.
A few ground rules
Keep the agreed turn order, boundaries and timing consistent for everyone. Players may pass or use an accessibility adaptation without penalty.
Mix it up
Play in teams, limit answers to ten words, or use themed problems.
Make it a great round
Keep fictional problems low-stakes; avoid real medical, legal, financial or relationship advice.
Keep everyone comfortable
Invite players to pass or adapt the activity. Keep walkways clear and choose a seated version when movement is unsuitable.