Suspects invent a shared alibi, then investigators question them separately and look for contradictions.
- Players
- 6–20
- Ages
- 14+
- Play time
- 20–35 min
- Supplies
- None
- Where
- Indoors / Outdoors
- Energy
- Medium
READY IN 3 MINUTES
Get set up
No equipment is required. Gather the group where everyone can hear the explanation and demonstrate one sample turn before starting.
LET’S PLAY
Here’s how it works.
- Choose two or more suspects and one or more investigators.
- Investigators look away while suspects agree on where they were and a few details.
- Question suspects separately using the same or similar questions.
- Investigators compare answers and identify contradictions.
- Rotate roles for a fresh round.
A few ground rules
Keep the agreed turn order, boundaries and timing consistent for everyone. Players may pass or use an accessibility adaptation without penalty.
Mix it up
Use several investigator teams or give suspects a themed location.
Make it a great round
Encourage specific details such as time, food or transportation; those create useful contradictions.
Keep everyone comfortable
Keep scenarios fictional and harmless rather than based on real accusations or wrongdoing.