GOOD GAMES. ONE GREAT GATHERING.

Youth Group Games

Flexible games for youth groups, clubs and teen gatherings, including active and low-prep choices.

Picked with your group in mind

Selections favor group participation, simple leadership and easy adaptation to different spaces. Activities with unnecessary elimination are avoided where possible.

Find your next “let’s play”.

Medium energy

Group Countdown

The group counts down or up without assigning turns, trying to complete the sequence without two people speaking together.

Players
6–40players
Ages
8+ages
Minutes
5–10minutes
No suppliesIn or outdoors

Medium energy

Team Categories Battle

Two teams alternate unique answers within a category until one side repeats, hesitates or gives an invalid answer.

Players
6–30players
Ages
10+ages
Minutes
10–20minutes
No suppliesIn or outdoors

Medium energy

Crowd Detective

A detective watches the group and tries to identify the hidden leader who is secretly changing everyone’s movements.

Players
8–30players
Ages
10+ages
Minutes
10–20minutes
No suppliesIn or outdoors

High energy

Scene Freeze

Two players improvise a scene until someone calls Freeze, copies one frozen pose and launches a completely new scene.

Players
6–24players
Ages
12+ages
Minutes
15–30minutes
No suppliesIn or outdoors

Medium energy

Would You Rather Corners

Players physically choose between two options by moving to opposite sides of the space, then compare reasons.

Players
6–40players
Ages
10+ages
Minutes
10–25minutes
No suppliesIn or outdoors

Medium energy

Mirror Moves

Pairs face each other while one leads slow movements and the other mirrors them as precisely as possible.

Players
4–20players
Ages
8+ages
Minutes
5–15minutes
No suppliesIn or outdoors

High energy

Gesture Relay

A silent action passes down each team like telephone, and the first player tries to guess the original prompt.

Players
6–30players
Ages
10+ages
Minutes
10–20minutes
No suppliesIn or outdoors

Medium energy

Switch Sides

Players move across an imaginary line whenever a statement applies to them, creating quick visual conversation starters.

Players
6–40players
Ages
10+ages
Minutes
10–20minutes
No suppliesIn or outdoors

High energy

Everybody’s It Tag

Everyone is simultaneously a tagger and a runner, so there is no waiting for one person to chase the whole group.

Players
6–30players
Ages
8+ages
Minutes
10–20minutes
No suppliesOutdoors

High energy

Rock Paper Scissors Rockstar

After each rock-paper-scissors match, the non-winning player becomes part of the winner’s cheering section until the whole room rallies behind two finalists.

Players
8–50players
Ages
8+ages
Minutes
10–20minutes
No suppliesIn or outdoors

Medium energy

Ninja

Players freeze in dramatic poses and take turns making one quick hand-tag attempt while their target gets one defensive movement.

Players
4–20players
Ages
10+ages
Minutes
10–20minutes
No suppliesIn or outdoors

High energy

Sharks and Minnows

Minnows cross a field while sharks try to lightly tag them; tagged players join the shark side or complete a quick reset and rejoin.

Players
8–40players
Ages
8+ages
Minutes
15–25minutes
No suppliesOutdoors