PICK SOMETHING GOOD

So many ways to play.

Easy-to-follow games for the people, time, and space you have.

Find a game that fits your group

Medium energy

Four Corners

Players choose one of four labeled corners, then complete a quick group prompt before choosing again.

Players
6–30players
Ages
8+ages
Minutes
10–20minutes
No suppliesIndoors

Medium energy

Generation Line-Up

Family members work together to arrange themselves along a broad timeline or sequence without requiring exact ages.

Players
6–40players
Ages
8+ages
Minutes
10–20minutes
No suppliesIn or outdoors

High energy

Gesture Relay

A silent action passes down each team like telephone, and the first player tries to guess the original prompt.

Players
6–30players
Ages
10+ages
Minutes
10–20minutes
No suppliesIn or outdoors

High energy

Giants, Wizards & Elves

Two teams secretly choose Giants, Wizards or Elves and reveal together in a whole-group rock-paper-scissors showdown.

Players
8–40players
Ages
8+ages
Minutes
15–25minutes
No suppliesIn or outdoors

High energy

Gift Wrap Relay

Teams wrap an empty box in relay stages, with each player responsible for one part of the job.

Players
6–24players
Ages
8+ages
Minutes
15–25minutes
Simple suppliesIndoors

Low energy

Gratitude Categories

Players take turns naming something they appreciate within a changing category such as people, places, foods or experiences.

Players
3–20players
Ages
7+ages
Minutes
10–20minutes
No suppliesIn or outdoors

Medium energy

Group Countdown

The group counts down or up without assigning turns, trying to complete the sequence without two people speaking together.

Players
6–40players
Ages
8+ages
Minutes
5–10minutes
No suppliesIn or outdoors

Medium energy

Group Juggle

A group memorizes a fixed throwing pattern, then tries to keep several soft objects moving through the same sequence.

Players
6–24players
Ages
8+ages
Minutes
10–20minutes
Simple suppliesIn or outdoors

Low energy

Guess the Object

Players reach into a bag without looking, feel one safe object and try to identify it by touch.

Players
3–15players
Ages
6+ages
Minutes
10–20minutes
Simple suppliesIndoors

Low energy

Guess the Relative

Teams identify a relative from a sequence of clues, earning more points when they guess earlier.

Players
4–24players
Ages
8+ages
Minutes
15–25minutes
Simple suppliesIndoors

Low energy

Guess the Rule

One player secretly chooses a pattern that determines which examples are “allowed,” while everyone else tries to discover it.

Players
4–20players
Ages
10+ages
Minutes
10–25minutes
No suppliesIn or outdoors

Low energy

Guess the Sound

Players listen to a hidden sound and try to identify what made it.

Players
3–15players
Ages
5+ages
Minutes
10–20minutes
Simple suppliesIndoors