PICK SOMETHING GOOD

So many ways to play.

Easy-to-follow games for the people, time, and space you have.

Find a game that fits your group

Medium energy

Switch Sides

Players move across an imaginary line whenever a statement applies to them, creating quick visual conversation starters.

Players
6–40players
Ages
10+ages
Minutes
10–20minutes
No suppliesIn or outdoors

Medium energy

Team Categories Battle

Two teams alternate unique answers within a category until one side repeats, hesitates or gives an invalid answer.

Players
6–30players
Ages
10+ages
Minutes
10–20minutes
No suppliesIn or outdoors

High energy

Team Mime Relay

A silent mime passes down each team like telephone until the front player guesses what the original action was.

Players
8–32players
Ages
10+ages
Minutes
15–25minutes
Simple suppliesIn or outdoors

High energy

Team Rock Paper Scissors

Two large teams secretly agree on rock, paper or scissors and reveal at the same time for a quick whole-group contest.

Players
8–50players
Ages
8+ages
Minutes
10–20minutes
No suppliesIn or outdoors

Low energy

Telephone

A sentence is whispered from person to person once, then the final version is compared with the original.

Players
5–20players
Ages
7+ages
Minutes
10–20minutes
No suppliesIndoors

Medium energy

This or That

The host offers two choices and everyone answers quickly by moving, pointing or raising a hand.

Players
4–40players
Ages
7+ages
Minutes
5–20minutes
No suppliesIn or outdoors

High energy

Traffic Lights

Players react to color commands: green means move, yellow means slow down and red means freeze.

Players
4–30players
Ages
4+ages
Minutes
10–20minutes
No suppliesIn or outdoors

Medium energy

Treasure Hunt

Players follow a sequence of clues that lead from one location to the next until they reach a final destination.

Players
4–30players
Ages
6+ages
Minutes
20–45minutes
Simple suppliesIn or outdoors

Medium energy

Turkey Feather Relay

Teams transfer lightweight paper “feathers” from one station to another using a simple balancing or carrying rule.

Players
6–24players
Ages
6+ages
Minutes
10–20minutes
Simple suppliesIn or outdoors

Low energy

Two Truths and a Lie

Each player shares three statements about themselves—two true and one invented—while the group tries to spot the lie.

Players
3–20players
Ages
10+ages
Minutes
10–25minutes
No suppliesIn or outdoors

Low energy

What Changed?

An observer studies a player or small scene, looks away, then tries to spot one detail that changed.

Players
4–20players
Ages
6+ages
Minutes
10–20minutes
No suppliesIndoors

Low energy

Who Am I?

Each player tries to identify a secret person, character, animal or object by asking yes-or-no questions.

Players
4–20players
Ages
8+ages
Minutes
15–25minutes
Simple suppliesIndoors